It was received as a gift, opened up but was never played through a complete game. Everyone can now obviously cross this boy off the list on their own sheets as well because he will not give them a different answer should they call. Maybe it was his first time in the gym. No calls can be made, including guesses. Once a speaker card is played it is then removed from the game. I played and won many games of Mystery Date when I was a kid. He is wearing slovenly attire, his hair is tousled, and his face sports a.
Dream Phone was the ultimate 90s mystery game for tween and maybe teen girls. The door pieces connect to the hinges and the door fits into a designated space on the game board. On your turn you pick up one face-down card from the 4 x 5 grid, match the boy you just picked up with the number on the clue sheet, call and see if he says yes or no. Please note, the estimated delivery timeframe displayed at checkout combines the time to process your order, transit time to our International export facility plus the processing time to ship it outside of the United States. If you are looking for this title in near mint condition, look no further. The exterior of original box has some spots of wear but nothing major. Mark his clue off on your clue sheet after using the picture frames to find out what the clue meant.
This is the only version of Mystery Date with an electronic phone. Timeless Toys: Classic Toys and the Playmakers Who Created Them. Whether friends were at a slumber party or passing the time on a Saturday afternoon, there was sure to be plenty of giggles and laughter once a game of Mystery Date began. The game included an electronic phone and had different game play than previous versions. There are nine pieces that make up the door.
If he says no, then your turn is over. No one should know who is under what card at this time. Mystery Line: Guess the boy and answer his numeric question correctly Party Line: Get 6 boy cards. Each boy gives the same clue to each player until the game ends. Do not hold the phone up to your ear as his answer will be said out loud for everyone to hear.
This Christmas, get your son, grandson, nephew, or little brother a cool toy that encourages his imagination and makes him happy. Shuffle the 24 boy cards and place them face down in a 4 x 5 grid in the middle of the play area. Additional fees may be required by the carrier for deliveries to remote shipping locations. The bottom right section has the space for you to write your clues. On your turn, you roll the die and move your peg clockwise around the board. There is the door front, the door back, two pieces for the doorknob and five mystery date cards.
By using the giant pink electronic phone, players would dial 555 numbers and talk to guys in order to gather clues. All contents are even stored inside their original factory bags. Winning the Game If you land on an Open the Door space and have the correct cards to complete an outfit, that means you are ready for a date and may open the door to see if your matching date has arrived. The boys you mark off are not the secret boy. The game can be played with 2 - 4 players, and this version was ages six to fourteen.
The spinning of the doorknob determines which date will appear when a player gets a chance to open the door. The 2005 version is a remake of the classic Mystery Date and does not include the electronic phone. You must follow any instructions on the space you landed on. That boy will give the same clue to anyone that calls him for the remainder of the game. Play moves to the next person.
Simply remove the special cards from the game and play as you would normally. Marketed to girls 6 to 14 years of age, it has been reissued in 1970, 1999, and 2005. If there are no cards left then every player may now call any boy they wish. The box is sturdy and durable, it has protected game from any wear. The game has have been safely stored in a temperature controlled, smoke-free, pet-free environment. This can be accomplished by listening to the call together while trying to keep it secret from the other players, or by allowing the player that played the card to redial the number and listen to the clue. They must announce that they are doing so at the beginning of their turn to everyone and if the boy agrees to attend their party instead, then that player takes that card from the other player.